The Fulbright Specialist residency at the University of Galway (October–November 2025) focused on advancing immersive and multisensory extended reality (XR) through international collaboration, research exchange, and teaching. Hosted within Galway’s creative technologies ecosystem, the residency brought together faculty, students, and professionals working across art, film, games, performance, and digital media to explore how XR can function as both a research methodology and a creative practice.
During the residency, I delivered a public Master Class on XR, presented research and creative workflows drawn from projects such as Drosera Obscura and Sound Arcade, and participated in lectures, critiques, and workshops at institutions including the Burren College of Art and the Centre for Creative Technologies. These engagements supported the development of long-term partnerships between the University of Galway and Virginia Tech, including plans for student exchange, visiting scholars, and collaborative XR research and production. The Fulbright residency remains a central component of my international research trajectory, reinforcing interdisciplinary exchange and positioning immersive technology as a cultural, artistic, and ecological inquiry.
